Wednesday, 4 January 2012

Microsoft Reveals SQL Server 2012 Licensing Model News

Microsoft Reveals SQL Server 2012 Licensing Model
Microsoft Reveals SQL Server 2012 Licensing Model Licensing costs for SQL Server 2012 won't substantially change except for Client Access Licensing (CAL), which will be higher.Microsoft unveiled a new licensing and pricing model for its upcoming SQL Server 2012 product family, which is expected in the first half of next year. The new licensing model is based on an organization's computing power, number of users and use of virtualization. Licensing costs won't substantially change compared with SQL Server 2008 R2, except for Client Access Licensing (CAL) costs, which will be about 25 percent higher.Microsoft SQL Server 2012(formerly code-named "Denali") promises self-service business intelligence features and other new capabilities when commercially launched. However, organizations still have to figure out complicated licensing considerations and costs. Microsoft attempted to kick-start that effort by publishing its "SQL Server 2012 Licensing Datasheet" document last week, which can be downloaded here.
The company expects to release SQL Server 2012 in the first half of next year. Rob Horwitz, research chair at the Directions on Microsoft independent consultancy, thinks the product may appear sometime in the second quarter.Edition Changes SQL Server 2012 will be available in three editions: Enterprise, Business Intelligence and Standard. The Enterprise edition is an all-inclusive product in terms of its features, and Microsoft is positioning it for "mission critical applications and large scale data warehousing" uses. The Business Intelligence edition is a new product offering. It adds BI features while also including all of the features in the Standard edition. Microsoft recommends the Standard edition for "basic database, reporting and analytics capabilities," according to its white paper.Microsoft rolled much of the SQL Server 2008 R2 Datacenter edition licensing rights into the SQL Server 2012 Enterprise edition, so the old Datacenter edition will disappear as a top product-line offering. Microsoft will offer a Web edition of SQL Server 2012, but only to organizations signing a Service Provider License Agreement. Developer, Express and Compact editions will still be available after the SQL Server 2012 product is released, Microsoft indicated.Licensing Changes The biggest licensing change for SQL Server 2012 is Microsoft's shift from counting processors to counting cores (see table). The licensing describes four cores per physical processor as being the minimum licensing basis.Microsoft Reveals SQL Server 2012 Licensing Model
SQL Server 2012 Licensing Options. "*Requires CALs, which are sold separately." Those organizations using virtualization with SQL Server 2012 have two licensing options. Organizations can license virtual machines based on core licenses or they can license virtual machines based on server plus CALs. Four cores per virtual machine is the minimum requirement on licensing. Maximum virtualization (that is, no limits on the number of virtual machines) is only available only with the Enterprise edition of SQL Server 2012, with Software Assurance being required.Licensing Costs The licensing costs stayed the same, decreased or increased. It all depends on how you look at it. Horwitz shared his views in an e-mail, where he laid out the changes in bullet points."The price of the SQL Server CAL does go up, about 25%. "The per-server license for Standard Edition remains the same price as before. "The per-server license for BI server is the same price as the server license for SQL Server 2008 R2 Enterprise…though this isn't an apples to apples comparison given the difference in SKU features. "The per-core price for SQL 2012 Standard and Enterprise edition is one quarter the price of per-proc licenses for equivalent editions of SQL 2008 R2. So effectively, if you have more than 4 cores per physical processor in the server, your licensing fee goes up." Paul DeGroot, another Microsoft software licensing expert who now serves as principal consultant of the independent consultancy Pica Communications after working for Directions on Microsoft, offered other insights into Microsoft SQL Server 2012 licensing costs. DeGroot noted that the CAL price increased substantially from $164 to $209 and speculated that Microsoft felt that raising the price of the CALs would have less of an impact on customers than raising server licensing costs. Still, other price changes were somewhat neutral, he contended."Overall, I'd say they [the prices] stayed the same or went down, with the reservation that the change from per proc to per core is significant, but may not have a huge impact on a lot of customers, since quad-core procs are probably a common choice for running high-end editions of SQL Server," DeGroot said in an e-mail. He estimated that the price would remain much the same for organizations "so as long as you're using quad-core procs." Cost considerations largely killed the Datacenter edition of SQL Server 2008 R2, DeGroot contended. "That cost $54,990 per proc, or twice the per proc price of SQL 2008 R2 Enterprise," DeGroot said, adding that "reading between the lines, I'd say that SQL Server 2008 R2 Datacenter sold poorly, and that's not surprising." With SQL Server 2012 Enterprise edition "customers will get Datacenter power at half the price that Datacenter was," he explained.

Monday, 2 January 2012

Wireless Networking and Information Security

This section focuses on wireless communication and networking technologies and consists of three chapters. In chapter VIII, the authors introduce a set of new projects in order to support teaching wireless networking and provide students hands-on practical work. A series of interesting wireless projects engage students to actively learn wireless communication and network fundamentals and reinforce their comprehension. Chapter IX provides a tutorial on the architecture of Wi-Fi networks, the evolution of IEEE 802.11 standards and radio propagation measurements using available wireless equipments (limited hardware and software resources). Through a series of experiments and measurements of the Wi-Fi projects, students indicated that they had learned a great deal about Wi-Fi fundamentals.Chapter X highlights a teaching hospital model developed for information assurance training in the context of information security risk analysis. The authors consider the difficulty in crystallizing theoretical knowledge into fled knowledge. Therefore, they propose the teaching hospital approach which involves incorporating real cases to supplement existing curriculum, keeps teaching material relevant over time through infusion of current research problems and creates a rich learning environment to support students to gain a deeper knowledge.

Teaching and Learning Computer Networking


This section includes six chapters covering wired and wireless LAN design, communication networks and protocols. Chapter II introduces a Web-based tool called WebLan-Designer for class demonstration as well as modeling LAN  design. The tool provides students an interactive and flexible learning experience in designing wired and wireless LAN and improves students’ participation in learning activities. Chapter III describes another interactive learning tool called iNetwork that allows students to experiment with difference network onfigurations or build custom networks without the need for expensive equipments. The authors illustrate laboratory exercises with detailed process to demonstrate the usefulness of the tool in reinforcing and extending students’ understanding of network topics.
Following computer networking concepts, chapter IV presents the use of a network simulator called Packet Tracer in practical exercises to encourage independent and analytical processes and facilitate deeper learning. The simulation tool provides visualization, animation and meaningful intrinsic feedback features which engage students during the practical concentration and interest. Chapter V describes the architecture of a protocol animation tool called JASPER that provides a graphical and dynamic learning environment in communication protocols. This tool animates wellknown protocols and allows students to add new protocols. Students can gain real insight into protocol design, analysis and operation using the JASPER protocol animator.It is often difficult to motivate students to learn computer networking due to its dry and boring theories. herefore, chapter VI presents a framework based on a set of learning activities for enhancing teaching and learning various aspects of packet-forwarding theories and concepts. Through the framework and laboratory activities, teachers areable to liven-up lecture environment and students can gain insights into the concepts of packet-forwarding theories. Chapter VII emphasizes that students can view the abstract protocols as real artifacts that can captured and examined by using open source software called Ethereal. The proposed approach involves five activities, such as instruction, directed task, independent activity, novel situation and reinforcement. According to students’ feedback, the tool gives students the ability to develop a better understanding of network protocols and problem-solving skills.
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Friday, 30 December 2011

Basic Knowledge of Software System


Introduction of software: 
The software is made for large-area laser machine, particularly for high-speed engraving and cutting. The following is the main features and functions of this software. A、It can support AI, BMP, PLT, DST embroidery software) and DXF etc. B、After graphics input, you can  do some  simple editing (change the size, circumrotate and copy etc.). C、Data of different layers can be  output respectively. Power, speed and mode (engrave and cut etc.) of each layer can be set respectively. All the parameters will be  save d automatically. D、Graphics can be engraved; Vector graph can be drawn, cut and engraved; precise level can be set up freely. E、Support array output and the software can calculate the number of data to cover the material. Whole processing procedure can be simulated on screen. The original point can be set anywhere to make processing conveniently. F , When process is going on, it can be controlled by “Pause” and “Continue”. All output process can be controlled on the interface of machine. G、When output, “process along dialog box” can make feeding and location easier. H、Engraving speed can reach to 1500mm/s, cutting speed can reach to 500mm/s, engraving precision can reach to 0.1mm. I、360 degree grade engraving. The grade can be set freely. J、Mass graphics(›15M) can be calculated rapidly. K、When the speed changes, the power intensity will change     automatically. It can insure the process depth is constant. L、Excellent optimized-path and path definition. M、When cutting, you can add assistant lines. This can make the juncture smooth and output quality is  increased. Redsail Laser machine user manual N、The particular “part process” function can process from broken point. If the power is cut off, the machine will not produce waster.More

The Open Systems Interconnection (OSI) Reference Model


The OSI (Open Systems Interconnect) Reference Model (ISO 7498) defines a seven-layer model of data communication with physical transport at the lower  layer and application protocols at the upper layers. This model, shown in Figure 1-5, is widely accepted as a basis for the understanding of how a network protocol stack should operate and as a reference tool for comparing network stack implementation 

Each layer provides a set of functions to the layer above and, in turn, relies on the functions provided by the layer below. Although messages can only pass vertically through the stack from layer to layer, from a logical point of view, each layer communicates directly with its peer layer on other nodes.The seven layers are: Application Network applications such as terminal emulation and file transfer Presentation Formatting of data and encryption Session Establishment and maintenance of sessions Transport Provision of reliable and unreliable end-to-end delivery Network Packet delivery, including routing Data Link Framing of units of information and error checking Physical Transmission of bits on the physical hardware In contrast to TCP/IP, the OSI approach started from a clean slate and defined  standards, adhering tightly to their own model, using a formal committee process  Application Presentation Session Transport Network Data Link Physical Application Presentation Session Transport Network Data Link Physical Chapter 1. Architecture, history, standards, and trends  21 without requiring implementations. Internet protocols use a less formal  engineering approach, where anybody can propose and comment on Request  for Comments, known as RFC, and implementations are required to verify  feasibility. The OSI protocols developed slowly, and because running the full  protocol stack is resource intensive, they have not been widely deployed,  especially in the desktop and small computer market. In the meantime, TCP/IP  and the Internet were developing rapidly, with deployment occurring at a very  high rate.

Commercial use of the Internet


In recent years the Internet has grown in size and range at a greater rate than  anyone could have predicted. A number of key factors have influenced this growth. Some of the most significant milestones have been the free distribution of Gopher in 1991, the first posting, also in 1991, of the specification for hypertext and, in 1993, the release of Mosaic, the first graphics-based browser. Today the vast majority of the hosts now connected to the Internet are of a commercial nature. This is an area of potential and actual conflict with the initial aims of the Internet, which were to foster open communications between academic and research institutions. However, the continued growth in commercial use of the Internet is inevitable, so it will be helpful to explain how this evolution is taking place. One important initiative to consider is that of the Acceptable Use Policy (AUP). The first of these policies was introduced in 1992 and applies to the use of NSFNET. At the heart of this AUP is a commitment “to support open research and education.” Under “Unacceptable Uses” is a prohibition of “use for for-profit  Chapter 1. Architecture, history, standards, and trends  17activities,” unless covered by the General Principle or as a specifically acceptable use. However, in spite of this apparently restrictive stance, the NSFNET was increasingly used for a broad range of activities, including many of a commercial nature, before reverting to its original objectives in 1995.The provision of an AUP is now commonplace among Internet service providers, although the AUP has generally evolved to be more suitable for commercial use. Some networks still provide services free of any AUP.Let us now focus on the Internet service providers who have been most active in introducing commercial uses to the Internet. Two worth mentioning are PSINet and UUNET, which began in the late 1980s to offer Internet access to both businesses and individuals. The California-based CERFnet provided services free of any AUP. An organization to interconnect PSINet, UUNET, and CERFnet was formed soon after, called the Commercial Internet Exchange (CIX), based on the understanding that the traffic of any member of one network may flow without restriction over the networks of the other members. As of July 1997, CIX had grown to more than 146 members from all over the world, connecting member internets. At about the same time that CIX was formed, a non-profit company, Advance Network and Services (ANS), was formed by IBM, MCI, and Merit, Inc. to operate T1 (subsequently T3) backbone connections for NSFNET. This group was active in increasing the commercial presence on the Internet.ANS formed a commercially oriented subsidiary called ANS CO+RE to provide linkage between commercial customers and the research and education domains. ANS CO+RE provides access to NSFNET as well as being linked to CIX. In 1995 ANS was acquired by America Online.In 1995, as the NSFNET was reverting to its previous academic role, the architecture of the Internet changed from having a single dominant backbone in the U.S. to having a number of commercially operated backbones. In order for the different backbones to be able to exchange data, the NSF set up four Network Access Points (NAPs) to serve as data interchange points between the backbone service providers. Another type of interchange is the Metropolitan Area Ethernet (MAE). Several MAEs have been set up by Metropolitan Fiber Systems (MFS), who also have their own backbone network. NAPs and MAEs are also referred to as public exchange points (IXPs). Internet service providers (ISPs) typically will have connections to a number of IXPs for performance and backup. For a current listing of IXPs, consult the Exchange Point at:Similar to CIX in the United States, European Internet providers formed the RIPE (Réseaux IP Européens) organization to ensure technical and administrative 18 TCP/IP Tutorial and Technical Overview coordination. RIPE was formed in 1989 to provide a uniform IP service to users throughout Europe. Today, the largest internet backbones run at OC48 (2.4 Gbps) or OC192 (9.6 Gbps).

TCP/IP Tutorial and Technical Overview

Core TCP/IP protocols
The Transmission Control Protocol/Internet Protocol (TCP/IP) suite has become the industry-standard method of interconnecting hosts, networks, and the  Internet. As such, it is seen as the engine behind the Internet and networks  worldwide. Although TCP/IP supports a host of applications, both standard and  nonstandard, these applications could not exist without the foundation of a set of  core protocols. Additionally, in order to understand the capability of TCP/IP  applications, an understanding of these core protocols must be realized. With this in mind, Part I begins with providing a background of TCP/IP, the current architecture, standards, and most recent trends. Next, the section  explores the two aspects vital to the IP stack itself. This portion begins with a discussion of the network interfaces most commonly used to allow the protocol suite to interface with the physical network media. This is followed by the protocols that must be implemented in any stack, including protocols belonging  to the IP and transport layers.Part 12 TCP/IP Tutorial and Technical Overview Finally, other standard protocols exist that might not necessarily be required in  every implementation of the TCP/IP protocol suite. However, there are those that can be very useful given certain operational needs of the implementation. Such protocols include IP version 6, quality of service protocols, and wireless IP

Architecture, history, standards, and trends
Today, the Internet and World Wide Web (WWW) are familiar terms to millions of people all over the world. Many people depend on applications enabled by the Internet, such as electronic mail and Web access. In addition, the increase in popularity of business applications places additional emphasis on the Internet.The Transmission Control Protocol/Internet Protocol (TCP/IP) protocol suite is the engine for the Internet and networks worldwide. Its simplicity and power has led to its becoming the single network protocol of choice in the world today. In this chapter, we give an overview of the TCP/IP protocol suite. We discuss how the Internet was formed, how it developed, and how it is likely to develop in the future.

TCP/IP architectural mode
The TCP/IP protocol suite is so named for two of its most important protocols: Transmission Control Protocol (TCP) and Internet Protocol (IP). A less used name for it is the Internet Protocol Suite, which is the phrase used in official Internet standards documents. In this book, we use the more common, shorter term, TCP/IP, to refer to the entire protocol suite

Internetworking
The main design goal of TCP/IP was to build an interconnection of networks, referred to as an internetwork, or internet, that provided universal communication services over heterogeneous physical networks. The clear
benefit of such an internetwork is the enabling of communication between hosts on different networks, perhaps separated by a large geographical area. The words internetwork and internet are simply a contraction of the phrase interconnected network. However, when written with a capital “I”, the Internet refers to the worldwide set of interconnected networks. Therefore, the Internet is an internet, but the reverse does not apply. The Internet is sometimes called the connected Internet. The Internet consists of the following groups of networks: Backbones: Large networks that exist primarily to interconnect other networks. Also known as network access points (NAPs) or Internet Exchange Points (IXPs). Currently, the backbones consist of commercial entities. Regional networks connecting, for example, universities and colleges. Commercial networks providing access to the backbones to subscribers, and networks owned by commercial  rganizations for internal use that also have connections to the Internet. Local networks, such as campus-wide university networks. In most cases, networks are limited in size by the number of users that can belong to the network, by the maximum geographical distance that the network can span, or by the applicability of the network to certain environments. For example, an Ethernet network is inherently limited in terms of geographical size. Therefore, the ability to interconnect a large number of networks in some hierarchical and organized fashion enables the communication of any two hosts belonging to this inter network Figure 1-1 shows two examples of internets. Each consists of two or more   physical networks. Another important aspect of TCP/IP internetworking is the creation of a standardized abstraction of the communication mechanisms provided by each type of network. Each physical network has its own technology-dependent communication interface, in the form of a programming interface that provides basic communication functions (primitives). TCP/IP provides communication services that run between the programming interface of a physical network and user applications. It enables a common interface for these applications, independent of the underlying physical network. The architecture of the physical network is therefore hidden from the user and from the developer of the application. The application need only code to the standardized communication abstraction to be able to function under any type of physical network and operating platform. As is evident in Figure 1-1, to be able to interconnect two networks, we need a computer that is attached to both networks and can forward data packets from one network to the other; such a machine is called a router. The term IP router is also used because the routing function is part of the Internet Protocol portion of the TCP/IP protocol suite (see 1.1.2, “The TCP/IP protocol layersTo be able to identify a host within the internetwork, each host is assigned an address, called the IP address. When a host has multiple network adapters (interfaces), such as with a router, each interface has a unique IP address. The IP address consists of two parts: IP address = <network number><host number> The network number part of the IP address identifies the network within the internet and is assigned by a central authority and is unique throughout the internet. The authority for assigning the host number part of the IP address resides with the organization that controls the network identified by the network number. We describe the addressing scheme in detail in 3.1.1, “IP addressing” on page 68.

1.1.2  The TCP/IP protocol layers
Like most networking software, TCP/IP is modeled in layers. This layered representation leads to the term protocol stack, which refers to the stack of layers in the protocol suite. It can be used for positioning (but not for functionally comparing) the TCP/IP protocol suite against others, such as Systems Network Architecture (SNA) and the Open System Interconnection (OSI) model. Functional comparisons cannot easily be  extracted from this, because there are basic differences in the layered models used by the different protocol suites. By dividing the communication software into layers, the protocol stack allows for division of labor, ease of implementation and code testing, and the ability to develop alternative layer implementations. Layers communicate with those above and below via concise interfaces. In this regard, a layer provides a service for the layer directly above it and makes use of services provided by the layer directly below it. For example, the IP layer provides the ability to transfer data from one host to another without any guarantee to reliable delivery or duplicate suppression. Transport protocols such as TCP make use of this service to provide applications with reliable, in-order, data stream delivery. 
shows how the TCP/IP protocols are modeled in four layers Application layer The application layer is provided by the program that  uses TCP/IP for communication. An application is a user process cooperating with another process usually on a different host (there is also a benefit to application communication within a single host). Examples of applications include Telnet and the File Transfer  Protocol (FTP). The interface between the application  and transport layers is defined by port numbers and  sockets, which we describe in more detail in 4.1, “Ports  and sockets” on page 144. Transport layer The transport layer provides the end-to-end data  transfer by delivering data from an application to its  remote peer. Multiple applications can be supported simultaneously. The most-used transport layer  protocol is the Transmission Control Protocol (TCP), which provides connection-oriented reliable data  delivery, duplicate data suppression, congestion control, and flow control. We discuss this in more detail in 4.3, “Transmission Control Protocol (TCP)” on page 149. Another transport layer protocol is the User Datagram Protocol (see 4.2, “User Datagram Protocol (UDP)” on page 146). It provides connectionless, unreliable, Applications Transport Internetwork Network Interface and Hardware Applications TCP/UDP ICMP IP ARP /RARP Network Interface and Hardware ....... 8 TCP/IP Tutorial and Technical Overview best-effort service. As a result, applications using UDP as the transport protocol have to provide their own end-to-end integrity, flow control, and congestion control, if desired. Usually, UDP is used by applications that need a fast transport mechanism and can tolerate the loss of some data. Internetwork layer The internetwork layer, also called the internet layeror the network layer, provides the “virtual network” image of an internet (this layer shields the higher levels from the physical network architecture below it). Internet Protocol (IP) is the most important protocol in this layer. It is a connectionless protocol that does not assume reliability from lower layers. IP does not provide reliability, flow control, or error recovery. These functions must be provided at a higher level. IP provides a routing function that attempts to deliver  transmitted messages to their destination. We discuss IP in detail in Chapter 3, “Internetworking protocols” on  page 67. A message unit in an IP network is called an IP datagram. This is the basic unit of information  transmitted across TCP/IP networks. Other internetwork-layer protocols are IP, ICMP, IGMP, ARP, and  RARP. Network interface layer The network interface layer, also called the link layer or the data-link layer, is the interface to the actual network hardware. This interface may or may not  provide reliable delivery, and may be packet or stream  oriented. In fact, TCP/IP does not specify any protocol  here, but can use almost any network interface available, which illustrates the flexibility of the IP layer. Examples are IEEE 802.2, X.25 (which is reliable in itself), ATM, FDDI, and even SNA. We discuss some physical networks and interfaces in Chapter 2, “Network interfaces” on page 29. TCP/IP specifications do not describe or standardize standardize ways of accessing those protocols from the internetwork layer.  any network-layer protocols per se; they only A more detailed layering model is included in Figure  Detailed architectural model

TCP/IP applications
The highest-level protocols within the TCP/IP protocol stack are application protocols. They communicate with applications on other internet hosts and are the user-visible interface to the TCP/IP protocol suite. All application protocols have some characteristics in common: They can be user-written applications or  applications standardized and shipped with the TCP/IP product. Indeed, the TCP/IP protocol suite includes
application protocols such as: – Telnet for interactive terminal access to remote internet hosts – File Transfer Protocol (FTP) for high-speed disk-to-disk file transfers – Simple Mail Transfer Protocol (SMTP) as an internet mailing system These are some of the most widely implemented application protocols, but many others exist. Each particular TCP/IP implementation will include a lesser or greater set of application rotocols.
They use either UDP or TCP as a transport mechanism. Remember that UDP is unreliable and offers no   flow-control, so in this case, the application has to provide its own error recovery, flow control, and congestion control functionality. It is often easier to build applications on top of TCP because it is a reliable stream, connection-oriented, congestion-friendly, flow control-enabled protocol. As a result, most application protocols will use TCP, but there are applications built on UDP to achieve better performance through increased protocol efficiencies. Most applications use the client/server model of interaction.

The client/server model
TCP is a peer-to-peer, connection-oriented protocol. There are no master/subordinate relationships. The applications, however, typically use a client/server model for communications, as demonstrated in Figure 1-4.
A server is an application that offers a service to internet users. A client is a requester of a service. An application consists of both a server and a client part, which can run on the same or on different systems. Users usually invoke the client part of the application, which builds a request for a particular service and 

sends it to the server part of the application using TCP/IP as a transport vehicle. The server is a program that receives a request, performs the required service, and sends back the results in a reply. A server can usually deal with multiple requests and multiple requesting clients at the same time. 
The client/server model of applications Most servers wait for requests at a well-known port so that their clients know to which port (and in turn, which application) they must direct their requests. The client typically uses an arbitrary port called an ephemeral port for its communication. Clients that want to communicate with a server that does not use a well-known port must have another mechanism for learning to which port they must address their requests. This mechanism might employ a registration service such as portmap, which does use a well-known port. For detailed information about TCP/IP application protocols, refer to Part 2, “TCP/IP application protocols” on page ...

Bridges, routers, and gateways
There are many ways to provide access to other networks. In an internetwork, this done with routers. In this section, we distinguish between a router, a bridge, and a gateway for allowing remote network access:
Bridge Interconnects LAN segments at the network interface layer level and forwards frames between them. A bridge performs the function of a MAC relay, and is independent of any higher layer protocol (including the logical link protocol). It provides MAC layer protocol conversion, if required. A bridge is said to be transparent to IP. That is, when an IP host sends an IP datagram to another host on a network connected by a bridge, it sends the datagram directly to the host and the datagram “crosses” the bridge without the sending IP host being aware of it. Router Interconnects networks at the internetwork layer level and routes packets between them. The router must understand the addressing structure associated with the networking protocols it supports and take decisions on whether, or how, to forward packets. Routers are able to select the best transmission paths and optimal packet sizes. The basic routing function is implemented in the IP layer of the TCP/IP protocol stack, so any host or workstation running TCP/IP over more than one interface could, in theory and also with most of today's TCP/IP implementations, forward IP datagrams. However, dedicated routers provide much more sophisticated routing than the minimum functions implemented by IP. Because IP provides this basic routing function, the term “IP router,” is often used. Other, older terms for router are “IP gateway,” “Internet gateway,” and “gateway.” The term gateway is now normally used for connections at a higher layer than the internetwork layer. A router is said to be visible to IP. That is, when a host sends an IP datagram to another host on a network connected by a router, it sends the datagram to the router so that it can forward it to the target host.12 TCP/IP Tutorial and Technical Overview Gateway Interconnects networks at higher layers than bridges and  routers. A gateway usually supports address mapping from one network to another, and might also provide transformation of the data between the environments to support end-to-end application connectivity. Gateways typically limit the interconnectivity of two networks to a subset of the application protocols supported on either one. For example, a VM host running TCP/IP can be used
as an SMTP/RSCS mail gateway. A gateway is said to be opaque to IP. That is, a host cannot send an IP datagram through a gateway; it can only send it to a gateway. The higher-level protocol information carried by the datagrams is then passed on by the gateway using whatever networking architecture is used on the other side of the gateway. Closely related to routers and gateways is the concept of a firewall, or firewall gateway, which is used to restrict access from the Internet or some untrusted network to a network or group of networks controlled by an organization for security reasons. See 22.3, “Firewalls” on page 794 for more information about  firewalls.

The roots of the Internet
Networks have become a fundamental, if not the most important, part of today's information systems. They form the backbone for information sharing in enterprises, governmental groups, and scientific groups. That information can take several forms. It can be notes and documents, data to be processed by another computer, files sent to colleagues, and multimedia data streams. A number of networks were installed in the late 1960s and 1970s, when network design was the “state of the art” topic of computer research and sophisticated implementers. It resulted in multiple networking models such as packet-switching technology, collision-detection local area networks, hierarchical networks, and many other excellent communications technologies. The result of all this great know-how was that any group of users could find a physical network and an architectural model suitable for their specific needs. This ranges from inexpensive asynchronous lines with no other error recovery  Note: The term “gateway,” when used in this sense, is not synonymous with “IP gateway.” Chapter 1. Architecture, history, standards, and trends  13 than a bit-per-bit parity function, through full-function wide area networks (public or private) with reliable protocols such as public packet-switching networks or private SNA networks, to high-speed but limited-distance local area networks. The down side of the development of such heterogeneous protocol suites is the rather painful situation where one group of users wants to extend its information system to another group of users who have implemented a different network technology and different networking protocols. As a result, even if they could agree on some network technology to physically interconnect the two environments, their applications (such as mailing systems) would still not be able to communicate with each other because of different application protocols and interfaces. This situation was recognized in the early 1970s by a group of U.S. researchers funded by the Defense Advanced Research Projects Agency (DARPA). Their work addressed internetworking, or the interconnection of networks. Other official organizations became involved in this area, such as ITU-T (formerly CCITT) and ISO. The main goal was to define a set of protocols, detailed in a well-defined suite, so that applications would be able to communicate with other applications, regardless of the underlying network technology or the operating systems where those applications run. The official organization of these researchers was the ARPANET Network Working Group, which had its last general meeting in October 1971. DARPA continued its research for an internetworking protocol suite, from the early Network Control Program (NCP) host-to-host protocol to the TCP/IP protocol suite, which took its current form around 1978. At that time, DARPA was well known for its pioneering of packet-switching over radio networks and satellite channels. The first real implementations of the Internet were found around 1980 when DARPA started converting the machines of its research network (ARPANET) to use the new TCP/IP protocols. In 1983, the transition was completed and DARPA demanded that all computers willing to connect to its ARPANET use TCP/IP. DARPA also contracted Bolt, Beranek, and Newman (BBN) to develop an implementation of the TCP/IP protocols for Berkeley UNIX® on the VAX and funded the University of California at Berkeley to distribute the code free of charge with their UNIX operating system. The first release of the Berkeley Software Distribution (BSD) to include the TCP/IP protocol set was made available in 1983
(4.2BSD). From that point on, TCP/IP spread rapidly among universities and research centers and has become the standard communications subsystem for all UNIX connectivity. The second release (4.3BSD) was distributed in 1986, with updates in 1988 (4.3BSD Tahoe) and 1990 (4.3BSD Reno). 4.4BSD was released in 1993. Due to funding constraints, 4.4BSD was 14 TCP/IP Tutorial and Technical Overview the last release of the BSD by the Computer Systems Research Group of the University of California at Berkeley. As TCP/IP internetworking spread rapidly, new wide area networks were created in the U.S. and connected to ARPANET. In turn, other networks in the rest of the world, not necessarily based on the TCP/IP protocols, were added to the set of interconnected networks. The result is what is described as the Internet. We describe some examples of the different networks that have played key roles in this development in the next sections


1.2.1  ARPANET

Sometimes referred to as the “grand-daddy of packet networks,” the ARPANET was built by DARPA (which was called ARPA at that time) in the late 1960s to  accommodate research equipment on packet-switching technology and to allow  resource sharing for the Department of Defense's contractors. The network  interconnected research centers, some military bases, and government locations. It soon became popular with researchers for collaboration through  electronic mail and other services. It was developed into a research utility run by the Defense Communications Agency (DCA) by the end of 1975 and split in 1983 into MILNET for interconnection of military sites and ARPANET for interconnection of research sites. This formed the beginning of the “capital I” Internet.In 1974, the ARPANET was based on 56 Kbps leased lines that interconnected packet-switching nodes (PSN) scattered across the continental U.S. and western Europe. These were minicomputers running a protocol known as 1822 (after the number of a report describing it) and dedicated to the packet-switching task. Each PSN had at least two connections to other PSNs (to allow alternate routing in case of circuit failure) and up to 22 ports for user computer (host) connections. These 1822 systems offered reliable, flow-controlled delivery of a packet to a destination node. This is the reason why the original NCP protocol was a rather simple protocol. It was replaced by the TCP/IP protocols, which do not assume the reliability of the underlying network hardware and can be used on other-than-1822 networks. This 1822 protocol did not become an industry standard, so DARPA decided later to replace the 1822 packet switching technology with the CCITT X.25 standard.Data traffic rapidly exceeded the capacity of the 56 Kbps lines that made up the network, which were no longer able to support the necessary throughput. Today the ARPANET has been replaced by new technologies in its role of backbone on the research side of the connected Internet (see NSFNET later in this chapter), while MILNET continues to form the backbone of the military side.


1.2.2  NSFNET

NSFNET, the National Science Foundation (NSF) Network, is a three-level internetwork in the United States consisting of:  The backbone: A network that connects separately administered and  operated mid-level networks and NSF-funded supercomputer centers. The backbone also has transcontinental links to other networks such as EBONE, the European IP backbone network. Mid-level networks: Three kinds of networks (regional, discipline-based, and supercomputer consortium networks). Campus networks: Whether academic or commercial, connected to the mid-level networks.Over the years, the NSF upgraded its backbone to meet the increasing demands of its clients: First backbone: Originally established by the NSF as a communications network for researchers and scientists to access the NSF supercomputers, the first NSFNET backbone used six DEC LSI/11 microcomputers as packet switches, interconnected by 56 Kbps leased lines. A primary interconnection between the NSFNET backbone and the ARPANET existed at Carnegie Mellon, which allowed routing of datagrams between users connected to each of those networks.
Second backbone: The need for a new backbone appeared in 1987, when the first one became overloaded within a few months (estimated growth at that time was 100% per year). The NSF and MERIT, Inc., a computer network consortium of eight state-supported universities in Michigan, agreed to develop and manage a new, higher-speed backbone with greater transmission and switching capacities. To manage it, they defined the Information Services (IS), which is comprised of an Information Center and a Technical Support Group. The Information Center is responsible for information dissemination, information resource anagement, and electronic communication. The Technical Support Group provides support directly to the field. The purpose of this is to provide an integrated information system with easy-to-use-and-manage interfaces accessible from any point in the network supported by a full set of training services.Merit and NSF conducted this project in partnership with IBM and MCI. IBM provided the software, packet-switching, and network-management equipment, while MCI provided the long-distance transport facilities. Installed in 1988, the new network initially used 448 Kbps leased circuits to interconnect 13 nodal switching systems (NSSs), supplied by IBM. Each NSS was composed of nine IBM RISC systems (running an IBM version of 4.3BSD UNIX) loosely coupled by two IBM token-ring networks (for redundancy). One 16 TCP/IP Tutorial and Technical Overview Integrated Digital Network Exchange (IDNX) supplied by IBM was installed at each of the 13 locations, to provide:– Dynamic alternate routing – Dynamic bandwidth allocation  Third backbone: In 1989, the NSFNET backbone circuits topology was  reconfigured after traffic measurements and the speed of the leased lines increased to T1 (1.544 Mbps) using primarily fiber optics.Due to the constantly increasing need for improved packet switching and  transmission capacities, three NSSs were added to the backbone and the link  speed was upgraded. The migration of the NSFNET backbone from T1 to T3 (45 Mbps) was ompleted in late 1992. The subsequent migration to gigabit levels has already started and is continuing today.In April 1995, the U.S. government discontinued its funding of NSFNET. This was, in part, a reaction to growing commercial use of the network. About the same time, NSFNET gradually migrated the main backbone traffic in the U.S. to commercial network service providers, and NSFNET reverted to being a network for the research community. The main backbone network is now run in  cooperation with MCI and is known as the vBNS (very high speed Backbone  Network Service). NSFNET has played a key role in the development of the Internet. However, any other networks have also played their part and also make up a part of the Internet today.